Protect nekomimi city in this tiny bullet hell game.

The player hitbox is the center white pixel.

If you are hit with any bombs in stock you will automatically spend all of your bombs instead of dying.

ARROW keys: move
Z: Precise movement, faster rate of fire
C: Fast movement, slower rate of fire
V: Switch bullet style
X: Bomb (Clears all bullets from screen)
Z: Select a character

(1234 available as alternative keys to zxcv)

BACKGROUND pixels by the immensely talented ADAM SALTSMAN.

This is a LOWREZJAM2019 game that missed the deadline.

Update 8/18: Enemy HP and bullet frequency adjustments, Victory/Game Over screen added. Boss targeted attack given distinct color, point fragments made shiny.

Update 8/19: Added number row 1234 as alternative keys to zxcv for non-QWERTY keyboards

Development log


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That was a fun distraction, even if there wasn't much to it. I beat the stage with both characters. I really didn't feel there was any difference between how the two characters played. I expected that their fire patterns would be different. Overall, this game was fun. I hope you build upon it in the future.

Wow what a beautiful game. The only issue I have with it is that the pink projectiles remind me of all the times where the shaders went missing in Unity :-D

thank you! I have had that idea too a few times, lol!

I add a comment here. I'm sooo sorry i can't play to you game, when i excute it i have this error : An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace. I use Firefox.

Can you add a download version please ? if yes send me a message when you have done pls.

thanks for the report! I've published a new web build with exceptions enabled, and I reduced the .NET requirement from 4.x to 2.0, could you try that? I'm also on firefox (68.0.2) so I think it was most likely the .NET requirement..

I am working on an exe too, but it will take a little more time to get right.

Yes the bug is fix ;)